Day 2 – A Mixed Bag

Well, I did it. I finished my first Unity game. it’s as basic and silly as one can imagine, but it plays. The game is, also wholly unoriginal – copied from a tutorial and built using provided code and assets. But, despite this not being part of the tutorial, the game compiled and ran on […]

Day 1

Getting started. I’ve been sitting on the idea of designing a game for a few months now, slowly building up the courage to take that first step. Over the course of that time, I’ve started to get an idea of the first game I want to build – it’s not fully formed, mostly just sketches […]

Day 0

My goal for 2017 is to reconcile my lifetime playing video games with that nagging need to create. So, I’m embarking on quest to become functional with Unity. And, by proxy, that means I plan to learn C# since all the tutorials and most of the documentation leans that way. Since I’d like to get […]